The Forward Path (Auto Rifle) Not all that much has changed when it comes to the best PVP weapons. (Slayer, objective, and maybe a weekly rotation of solo and doubles playlists). Best Legendary Weapons for PvP & Trials of Osiris in Destiny 2 Adored (Sniper Rifle, Energy, Arc) – Complete the quest, X In Your Sights. The fact that there's no custom games AND no competitive ladder is just insane. Press question mark to learn the rest of the keyboard shortcuts. This unique world of Sci-Fi and Fantasy has gathered a large fanbase that can’t get enough of what the world has to offer. It's not so long that people feel like bullet sponges, but not so short that you can't respond to a surprise attack. Completely agree, although for slightly different reasons. Well this is relatively minor for PvP, although a simple damage count in all game modes would be nice. Please read the sidebar rules and be sure to search for your question before posting. What are you gaining by using something with longer range? You don't need to make the game like CS:GO for it to be competitive. You don't even need the most revolutionary system or anything like that. It does suck for you that your vastly superior skill doesn't let you take out my buddy and me, but it does make the game far more playable for me. Welcome to Destiny Reddit! It's a small thing but it annoys me every time. But I hate the competitive playlist because it dumps me back to orbit after each match. — Destiny 2 (@DestinyTheGame) July 1, 2019 The Lumina for PvE is pretty damn fun. Aim assist can be turned off with the flick of a switch, same with radar, they're not hard to change what so ever... All about Destiny 2: The epic, online-only looter-shooter MMO from Bungie, which launched in September of 2017. Also I thought they announced that you wins didn't affect your matchmaking. Just click the link and give it a shot! RELATED: 10 Things That Make No Sense In Destiny 2: Beyond Light Of course, there are always players who have some issues with the game that range from valid criticisms to petty nitpicking. There's definitely something to be said about the current state of weapons. How am I supposed to know if I'm winning because I'm playing well or the other team sucks? Right now, with the current TTK's and the ease of use of many of the auto rifles your opponents have to be really bad for you to be able to outplay them like that. 11) Every one agrees with this. The Reasons Why Destiny 2’s Mayhem Mode isn’t Permanent. I hate Vostok, one team camps in front of the vagina and the other in one or both of the Fallopian tubes. Listing the problem, why it's a problem, and what can be done to fix it. I feel like this is responsible for most of the issues. (super combinations make it extra bad and how the super energy persists in between rounds makes it too easy to snowball minor advantages). There isn't even a reasonable cooldown on the type of mode you can get. As for the teams themselves they will consist of 6 people, 3 who will take part in the PVP element and 3 who'll fatten it up so they can play raids for gear. 4.) You can't win. The Destiny games have been a powerhouse in the MMO world for a few years now. It needs to be functional and well thought out. I don't agree that the game types in competitive aren't popular. And then, because of how Trials works, you're basically punished for seeking out better competition. Unlike most Exotics, the ability to save your teammates or give them a quick boost is extremely useful. 1.) Everyone just wants to play with people they already know are good and there's no legitimate way for someone to prove themselves. It's just insane to me. 3 Way Of The Pathfinder. Winning doesn't mean you have to stop improving / looking for your weaknesses! Press J to jump to the feed. In the Destiny universe the Crucible is a training program for guardians and the matches are broadcast as entertainment. Destiny PVP is a lot deeper than it appears at a first glance. It doesn't belong in a game like this. So I've been thinking about this for a while and figured I may as well get some feedback on an idea I had for competitive tournaments (similar to games like R6, CSGO and Valorant) within destiny. You can literally get supremacy 5x in a row. Game journalist and Destiny Reddit contributor Jason Rodriguez recently posted this in-depth explanation as to why Mayhem isn’t permanent. There seems to be this misnomer that the game type has to change for the games to be more 'competitive'. When I played Trials during this phase, I used MnK for the first half of games and controller the back half to go flawless. 7) I wonder if longer range weapons have better AA at long range than shorter range. That stuff can be worked out / iterated upon over time. Hard Light is seen in almost every game, and Suros Regime can contend at close ranges with its Spinning Up trait. I got dropped like a rock in D1 and it's the same in D2. In my whole pvp career, I killed over thousands of hunters, 2/3 of all guardians I killed. It is a team game, but not everyone has a group of 3 flawless friends to play with. 1 year ago. The crucible feels more rewarding than it did in most of D1, but even still if you're making it your primary means of progression that's going to be a very slow climb. I'm of the opinion that we should promote buffs to weak weapons rather than nerfs to strong ones, but the guns should fit in to their archetype. 2) Would be fun, but solo queue in D1 was dead. Even in PVE I find there's a couple weapons like Nameless Midnight that are so much better than everything else that I just move the same weapon loadout between my characters. This is why I laugh when people said they're afraid of this Bungie trying to push this game as an 'eSport'. Let me know your thoughts... destiny is in no way viable competitive platform due to inherent technical design choices and aim assist / radar / etc. To be frank, there are just too many game modes in this game and people don't even enjoy them all. 6.) The order here isn't particularly relevant. 4) This is very subjective. This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. It's just not mathematically possible so there's no need to worry about that. IMO it really ruins PvE content for me. Also, crucible is heavily featured in the lore of Destiny. Press question mark to learn the rest of the keyboard shortcuts, Vanguard's Loyal // Chad Vanguard Vs. Virgin Drifter. I agree. It's honestly one of my most favorite game modes. Please read the sidebar rules and be sure to search for your question before posting. Since I never win I don't find it enjoyable, but I think it's important for there to be an arena for highly skilled players that's rewarding. This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. I'm so tired of these worthless arguments that get made all the time to keep stats from players. That's why people play Destiny as opposed to a game like CS:GO. ... while the Reddit community claimed this was … Discussion. 8.) Please read the sidebar rules and be sure to search for your question before posting. I'm posting this on a throwaway because it's the only way I'm going to be able to give honest feedback without fanboys clamoring to my Twitch in droves and filling up my chat with annoying comments. I want to be able to see exactly how much I'm contributing. We offer 100% customer satisfaction on all order types, with a … If you're someone that also does PvE on the side it feels bad how little infusion fuel / glimmer you're able to acquire through PvP, even if you're crushing it in the crucible. Fighting Lion?? Not only that, but this game is not CS:GO, or any other iteration of CS. I love custom games cause it's a great way to test things out. Bungie. 8.) This topic honestly deserves it's own seperate post, but this is already getting too long. r/destiny2: All about Destiny 2: The epic, online-only looter-shooter MMO from Bungie, which launched in September of 2017. I don't understand why people hate supremacy. Trials is just ultimately a very lazy endgame PvP feature. What was once one of the worst Subclass trees in all of Destiny 2 has now … New comments cannot be posted and votes cannot be cast, More posts from the DestinyTheGame community. That idea is good, but they shouldn't have separate game modes. This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. Why are long range, high impact scouts useless in PvP? PvE and PvP need to be balanced separately. Honestly just give us CTF or something that's not complete dogshit) but keep the 'quickplay' vs 'competitive' playlists. Because MIDA can shoot cross map with no damage fall off anyways! Game Modes There are not too many game modes. We've already played the campaign, many of us have done it multiple times. Destiny 2 players have found a relatively harmless way to farm materials while being AFK in PVE, but the PVP side isn't so lucky. I mean, if I really cared about my 'ego' would I just not post on a throwaway. We don't even want to do that. It feels unfun, tbh. View our Destiny 2 Database to see all the best weapons, reviewed by players like you. Twitch is my home. That's what the thread is for. Your Destiny 2 Profile also has all your guardians and what gear you have equipped! What people don't understand about solo Q is that it's never meant to be the 'apex' of the games competitive scene. As for prizes it could either be basic cash, or something similar to a "World's First Raid Completion" belt. 10) as with D1, trials will eventually be concentrated to the most try hard teams. Most people play hunter because triple jump and they looks cool asf. 10.) If you are looking to purchase and experience a flawless Destiny 2 boost experience, you have found the perfect place. 9.) There probably should be some type of MMR for quickplay and 4 stacks shouldn't be matched against solo players. At least give the option to view 'advanced stats' or w/e. Not even multiple nerfs could truly kill this weapon. I don't play much pvp but I can confirm that hunter aren't that strong. Revoker remains one of the most popular Kinetic weapons in Destiny 2 PVP, at least when power levels aren’t enabled. NEVER GO ANYWHERE ALONE Also how does decreasing the TTK make it easier for you to 2v1 someone. Here you can track your Destiny 2 Stats, view your Destiny 2 Ranks, progression, match history, and more! There will be no limits to the builds you can have just so long as they don't exploit any bugs or glitches, and if for some reason Bungie disables a piece of gear which was in your build, all teams will be given an extra 24 hours to try and mitigate some of the damage done. In term of supers, they are ok-ish compared to the other two classes. Can we please get more than like 2-3 maps that aren't completely worthless? Stop trying to make us fight through campaign enviornments in PvP. Things like TDM / Control have been a staple of FPS games like CoD / Halo for years! Destiny 2's PVP population is booming, but it's matchmaking structure needs some improvements. Agreed, how am I supposed to improve if I don't get feedback? Scout rifles are in a much better spot now as of late. We had a solo queue in D1, I have no idea why it's not in D2. Uriel's is the same thing. Why? And there's so few, no variety. Some maps are better than others, but I think how much you like a map is based a lot on how well you are familiar with it. Yes, even when you beat the encounter! Instead of feeling like I'm dying before I can turn to face my surprise attacker, I have time to dodge and return fire. I haven't noticed any issue with any specific map that stands out, good or bad. That said, Survival does suck, but it sucks significantly less than Supremacy. Sam Chandler July 16, 2019 6:00 AM It's just a completely unnecessary change that lowers the overall skill cap of the game. 8) I agree, I wonder if they can just give guns 2 perk trees/stats one that applies in PvP one in PvE, 9) They tried this in D1 and it ruined Matchmaking. I just want to voice my opinion. This game should have competitive solo/duo Q. So I've been thinking about this for a while and figured I may as well get some feedback on an idea I had for competitive tournaments (similar to games like R6, CSGO and Valorant) within destiny. Halo had 5x the amount of game modes and never had an issue with population. It's for Titan players, and sees Artifact mods act like temporary buffs that change the way we play the game. You just need something where good players can rise to the top and network with other good players. Ideally, you'd have a 4v4 ladder and a Solo Q ladder. But how else are we going to play together and play the game modes we enjoy? This is why you get so many good 4 stacks rolling through people in quickplay. Inflated TTK's to promote 'Team Play'. It's actually insane. Solo Q is just a place for players to show their individual skill to get noticed by teams. Ok, so to preface this. Even maps like Javelin are just ok and nothing exceptional. It's very clear from this experiment Bungie is trying to do that people just don't enjoy playing the 'competitive' game types. I'm posting this on a throwaway because it's the only way I'm going to be able to give honest feedback without fanboys clamoring to my Twitch in droves and filling up my chat with annoying comments. In this Destiny 2 video by Aztecross Gaming a One-Hit Melee Build is created. This is just needed in any competitive game ever. It's for Titan players, and sees Artifact mods act like temporary buffs that change the way we play the game. I can't comment on Trials as my only experience of it is getting curb stomped. Eliminate those extra modes nobody likes (and supremacy too, fuck supremacy. On a boss like Calus where he has a ton of health you can't really feel your contribution per hit. PvP needs to drop more loot and more PvP marks. Unless by 2v1 you mean sneak up on 2 people and kill one before they can react and then take the other on 1v1. Unsurprisingly, Hunters are still the best class when it comes to PVP. Please read the sidebar rules and be sure to search for your question before posting. Then the modes themselves are separated into two very misleading playlists. Hunters. Therefore, there is absolutely no need to lesser individual player impact. BuyBoosting offers a wide variety of top standard services of Destiny 2 Boosting. What you've basically done here is manage to make a far inferior version of CS:GO for a type of game that it doesn't really fit. Any time I switch off my MIDA/Uriel's combo my performance tanks. Completely agree. This is what you can download on PC, PS4 and Xbox One and start playing immediately. Sometimes the fireteam leader forgets and you're just sitting there in orbit. Welcome to Destiny Reddit! Yeah, HCR is just one of those perks that seems like it would but fun in theory, but the issue is that there's almost never a reason not to use them / explosive rounds when available. A Piloted (solo, recovery) boosting is when a booster logs in your account and attain the goals you want. 5.) Destiny 2 hit shelves last week for Xbox One and PlayStation 4, and fans of Bungie’s pseudo-MMO sci-fi shooter series have been devouring ever since it dropped. Destiny 2 is a PvE game before a PvP game. Come meet friends to play with and enjoy the community we've got over here. ... help Reddit App Reddit coins Reddit premium Reddit gifts. Anyway I agree, I was using a pulse and I well like I was losing matches to Uriel at Pulse range. A destiny 2 how to use bows video with god roll bow and arrow pvp perks, tips, and gameplay review. Why do we have to sacrifice one for the other? This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. Not Forgotten. Becoming effective in PVP gave me the confidence and momentum to continue playing and improving. Sorry if that came off as elitist. 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The Forward Path (Auto Rifle) Not all that much has changed when it comes to the best PVP weapons. (Slayer, objective, and maybe a weekly rotation of solo and doubles playlists). Best Legendary Weapons for PvP & Trials of Osiris in Destiny 2 Adored (Sniper Rifle, Energy, Arc) – Complete the quest, X In Your Sights. The fact that there's no custom games AND no competitive ladder is just insane. Press question mark to learn the rest of the keyboard shortcuts. This unique world of Sci-Fi and Fantasy has gathered a large fanbase that can’t get enough of what the world has to offer. It's not so long that people feel like bullet sponges, but not so short that you can't respond to a surprise attack. Completely agree, although for slightly different reasons. Well this is relatively minor for PvP, although a simple damage count in all game modes would be nice. Please read the sidebar rules and be sure to search for your question before posting. What are you gaining by using something with longer range? You don't need to make the game like CS:GO for it to be competitive. You don't even need the most revolutionary system or anything like that. It does suck for you that your vastly superior skill doesn't let you take out my buddy and me, but it does make the game far more playable for me. Welcome to Destiny Reddit! It's a small thing but it annoys me every time. But I hate the competitive playlist because it dumps me back to orbit after each match. — Destiny 2 (@DestinyTheGame) July 1, 2019 The Lumina for PvE is pretty damn fun. Aim assist can be turned off with the flick of a switch, same with radar, they're not hard to change what so ever... All about Destiny 2: The epic, online-only looter-shooter MMO from Bungie, which launched in September of 2017. Also I thought they announced that you wins didn't affect your matchmaking. Just click the link and give it a shot! RELATED: 10 Things That Make No Sense In Destiny 2: Beyond Light Of course, there are always players who have some issues with the game that range from valid criticisms to petty nitpicking. There's definitely something to be said about the current state of weapons. How am I supposed to know if I'm winning because I'm playing well or the other team sucks? Right now, with the current TTK's and the ease of use of many of the auto rifles your opponents have to be really bad for you to be able to outplay them like that. 11) Every one agrees with this. The Reasons Why Destiny 2’s Mayhem Mode isn’t Permanent. I hate Vostok, one team camps in front of the vagina and the other in one or both of the Fallopian tubes. Listing the problem, why it's a problem, and what can be done to fix it. I feel like this is responsible for most of the issues. (super combinations make it extra bad and how the super energy persists in between rounds makes it too easy to snowball minor advantages). There isn't even a reasonable cooldown on the type of mode you can get. As for the teams themselves they will consist of 6 people, 3 who will take part in the PVP element and 3 who'll fatten it up so they can play raids for gear. 4.) You can't win. The Destiny games have been a powerhouse in the MMO world for a few years now. It needs to be functional and well thought out. I don't agree that the game types in competitive aren't popular. And then, because of how Trials works, you're basically punished for seeking out better competition. Unlike most Exotics, the ability to save your teammates or give them a quick boost is extremely useful. 1.) Everyone just wants to play with people they already know are good and there's no legitimate way for someone to prove themselves. It's just insane to me. 3 Way Of The Pathfinder. Winning doesn't mean you have to stop improving / looking for your weaknesses! Press J to jump to the feed. In the Destiny universe the Crucible is a training program for guardians and the matches are broadcast as entertainment. Destiny PVP is a lot deeper than it appears at a first glance. It doesn't belong in a game like this. So I've been thinking about this for a while and figured I may as well get some feedback on an idea I had for competitive tournaments (similar to games like R6, CSGO and Valorant) within destiny. You can literally get supremacy 5x in a row. Game journalist and Destiny Reddit contributor Jason Rodriguez recently posted this in-depth explanation as to why Mayhem isn’t permanent. There seems to be this misnomer that the game type has to change for the games to be more 'competitive'. When I played Trials during this phase, I used MnK for the first half of games and controller the back half to go flawless. 7) I wonder if longer range weapons have better AA at long range than shorter range. That stuff can be worked out / iterated upon over time. Hard Light is seen in almost every game, and Suros Regime can contend at close ranges with its Spinning Up trait. I got dropped like a rock in D1 and it's the same in D2. In my whole pvp career, I killed over thousands of hunters, 2/3 of all guardians I killed. It is a team game, but not everyone has a group of 3 flawless friends to play with. 1 year ago. The crucible feels more rewarding than it did in most of D1, but even still if you're making it your primary means of progression that's going to be a very slow climb. I'm of the opinion that we should promote buffs to weak weapons rather than nerfs to strong ones, but the guns should fit in to their archetype. 2) Would be fun, but solo queue in D1 was dead. Even in PVE I find there's a couple weapons like Nameless Midnight that are so much better than everything else that I just move the same weapon loadout between my characters. This is why I laugh when people said they're afraid of this Bungie trying to push this game as an 'eSport'. Let me know your thoughts... destiny is in no way viable competitive platform due to inherent technical design choices and aim assist / radar / etc. To be frank, there are just too many game modes in this game and people don't even enjoy them all. 6.) The order here isn't particularly relevant. 4) This is very subjective. This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. It's just not mathematically possible so there's no need to worry about that. IMO it really ruins PvE content for me. Also, crucible is heavily featured in the lore of Destiny. Press question mark to learn the rest of the keyboard shortcuts, Vanguard's Loyal // Chad Vanguard Vs. Virgin Drifter. I agree. It's honestly one of my most favorite game modes. Please read the sidebar rules and be sure to search for your question before posting. Since I never win I don't find it enjoyable, but I think it's important for there to be an arena for highly skilled players that's rewarding. This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. I'm so tired of these worthless arguments that get made all the time to keep stats from players. That's why people play Destiny as opposed to a game like CS:GO. ... while the Reddit community claimed this was … Discussion. 8.) Please read the sidebar rules and be sure to search for your question before posting. I'm posting this on a throwaway because it's the only way I'm going to be able to give honest feedback without fanboys clamoring to my Twitch in droves and filling up my chat with annoying comments. I want to be able to see exactly how much I'm contributing. We offer 100% customer satisfaction on all order types, with a … If you're someone that also does PvE on the side it feels bad how little infusion fuel / glimmer you're able to acquire through PvP, even if you're crushing it in the crucible. Fighting Lion?? Not only that, but this game is not CS:GO, or any other iteration of CS. I love custom games cause it's a great way to test things out. Bungie. 8.) This topic honestly deserves it's own seperate post, but this is already getting too long. r/destiny2: All about Destiny 2: The epic, online-only looter-shooter MMO from Bungie, which launched in September of 2017. I don't understand why people hate supremacy. Trials is just ultimately a very lazy endgame PvP feature. What was once one of the worst Subclass trees in all of Destiny 2 has now … New comments cannot be posted and votes cannot be cast, More posts from the DestinyTheGame community. That idea is good, but they shouldn't have separate game modes. This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. Why are long range, high impact scouts useless in PvP? PvE and PvP need to be balanced separately. Honestly just give us CTF or something that's not complete dogshit) but keep the 'quickplay' vs 'competitive' playlists. Because MIDA can shoot cross map with no damage fall off anyways! Game Modes There are not too many game modes. We've already played the campaign, many of us have done it multiple times. Destiny 2 players have found a relatively harmless way to farm materials while being AFK in PVE, but the PVP side isn't so lucky. I mean, if I really cared about my 'ego' would I just not post on a throwaway. We don't even want to do that. It feels unfun, tbh. View our Destiny 2 Database to see all the best weapons, reviewed by players like you. Twitch is my home. That's what the thread is for. Your Destiny 2 Profile also has all your guardians and what gear you have equipped! What people don't understand about solo Q is that it's never meant to be the 'apex' of the games competitive scene. As for prizes it could either be basic cash, or something similar to a "World's First Raid Completion" belt. 10) as with D1, trials will eventually be concentrated to the most try hard teams. Most people play hunter because triple jump and they looks cool asf. 10.) If you are looking to purchase and experience a flawless Destiny 2 boost experience, you have found the perfect place. 9.) There probably should be some type of MMR for quickplay and 4 stacks shouldn't be matched against solo players. At least give the option to view 'advanced stats' or w/e. Not even multiple nerfs could truly kill this weapon. I don't play much pvp but I can confirm that hunter aren't that strong. Revoker remains one of the most popular Kinetic weapons in Destiny 2 PVP, at least when power levels aren’t enabled. NEVER GO ANYWHERE ALONE Also how does decreasing the TTK make it easier for you to 2v1 someone. Here you can track your Destiny 2 Stats, view your Destiny 2 Ranks, progression, match history, and more! There will be no limits to the builds you can have just so long as they don't exploit any bugs or glitches, and if for some reason Bungie disables a piece of gear which was in your build, all teams will be given an extra 24 hours to try and mitigate some of the damage done. In term of supers, they are ok-ish compared to the other two classes. Can we please get more than like 2-3 maps that aren't completely worthless? Stop trying to make us fight through campaign enviornments in PvP. Things like TDM / Control have been a staple of FPS games like CoD / Halo for years! Destiny 2's PVP population is booming, but it's matchmaking structure needs some improvements. Agreed, how am I supposed to improve if I don't get feedback? Scout rifles are in a much better spot now as of late. We had a solo queue in D1, I have no idea why it's not in D2. Uriel's is the same thing. Why? And there's so few, no variety. Some maps are better than others, but I think how much you like a map is based a lot on how well you are familiar with it. Yes, even when you beat the encounter! Instead of feeling like I'm dying before I can turn to face my surprise attacker, I have time to dodge and return fire. I haven't noticed any issue with any specific map that stands out, good or bad. That said, Survival does suck, but it sucks significantly less than Supremacy. Sam Chandler July 16, 2019 6:00 AM It's just a completely unnecessary change that lowers the overall skill cap of the game. 8) I agree, I wonder if they can just give guns 2 perk trees/stats one that applies in PvP one in PvE, 9) They tried this in D1 and it ruined Matchmaking. I just want to voice my opinion. This game should have competitive solo/duo Q. So I've been thinking about this for a while and figured I may as well get some feedback on an idea I had for competitive tournaments (similar to games like R6, CSGO and Valorant) within destiny. Halo had 5x the amount of game modes and never had an issue with population. It's for Titan players, and sees Artifact mods act like temporary buffs that change the way we play the game. You just need something where good players can rise to the top and network with other good players. Ideally, you'd have a 4v4 ladder and a Solo Q ladder. But how else are we going to play together and play the game modes we enjoy? This is why you get so many good 4 stacks rolling through people in quickplay. Inflated TTK's to promote 'Team Play'. It's actually insane. Solo Q is just a place for players to show their individual skill to get noticed by teams. Ok, so to preface this. Even maps like Javelin are just ok and nothing exceptional. It's very clear from this experiment Bungie is trying to do that people just don't enjoy playing the 'competitive' game types. I'm posting this on a throwaway because it's the only way I'm going to be able to give honest feedback without fanboys clamoring to my Twitch in droves and filling up my chat with annoying comments. In this Destiny 2 video by Aztecross Gaming a One-Hit Melee Build is created. This is just needed in any competitive game ever. It's for Titan players, and sees Artifact mods act like temporary buffs that change the way we play the game. I can't comment on Trials as my only experience of it is getting curb stomped. Eliminate those extra modes nobody likes (and supremacy too, fuck supremacy. On a boss like Calus where he has a ton of health you can't really feel your contribution per hit. PvP needs to drop more loot and more PvP marks. Unless by 2v1 you mean sneak up on 2 people and kill one before they can react and then take the other on 1v1. Unsurprisingly, Hunters are still the best class when it comes to PVP. Please read the sidebar rules and be sure to search for your question before posting. Then the modes themselves are separated into two very misleading playlists. Hunters. Therefore, there is absolutely no need to lesser individual player impact. BuyBoosting offers a wide variety of top standard services of Destiny 2 Boosting. What you've basically done here is manage to make a far inferior version of CS:GO for a type of game that it doesn't really fit. Any time I switch off my MIDA/Uriel's combo my performance tanks. Completely agree. This is what you can download on PC, PS4 and Xbox One and start playing immediately. Sometimes the fireteam leader forgets and you're just sitting there in orbit. Welcome to Destiny Reddit! Yeah, HCR is just one of those perks that seems like it would but fun in theory, but the issue is that there's almost never a reason not to use them / explosive rounds when available. A Piloted (solo, recovery) boosting is when a booster logs in your account and attain the goals you want. 5.) Destiny 2 hit shelves last week for Xbox One and PlayStation 4, and fans of Bungie’s pseudo-MMO sci-fi shooter series have been devouring ever since it dropped. Destiny 2 is a PvE game before a PvP game. Come meet friends to play with and enjoy the community we've got over here. ... help Reddit App Reddit coins Reddit premium Reddit gifts. Anyway I agree, I was using a pulse and I well like I was losing matches to Uriel at Pulse range. A destiny 2 how to use bows video with god roll bow and arrow pvp perks, tips, and gameplay review. Why do we have to sacrifice one for the other? This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. Not Forgotten. Becoming effective in PVP gave me the confidence and momentum to continue playing and improving. Sorry if that came off as elitist. 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Hunters are still the best scout Rifle PvP Reddit and Ghost Recon Wildlands best Assault for... Ton of health you ca n't comment on trials as my only experience of it is service. Are a lot of other smaller things, like class balance, etc matchmaking structure needs improvements... Are you gaining by using something with longer range can choose the best,... More than like 2-3 maps that are n't popular important in the game of extra changes have to stop /... Be your standard tournament style, eliminate 1 team and move to the most solid choices, for. Play together and destiny 2 pvp reddit the competitive playlist because it dumps me back to orbit after each match would come regard. Well thought out 0 excuse for this to not to be able to see your damage done to the stage. Prove themselves been a staple of FPS games like CoD / halo for years is still far and one! For quickplay and 4 stacks rolling through people in quickplay supremacy too, fuck supremacy AA at long range shorter... 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destiny 2 pvp reddit
Below are three major tips that will help you get better at PvP in Destiny 2 . Destiny 2: New Light is the default Destiny 2 experience – the game’s free-to-play version. But I feel like those aren't as important in the scheme of things. 7.) I play the competitive playlist almost exclusively because I hate supremacy. Has everyone left? Deemed too weak for neither PVP nor PVE challenging content, they were rarely seen in the wild, with the exception of bow aficionados who couldn’t care less about “the meta“. Now, this isn't nearly as relevant if you give us some type of legitmate competitive mode as I suggested earlier, but if you're not going to do that this needs to be addressed. Just give us all the stats and we'll decide what's worthless and what isn't. It makes the process of improving difficult and random. The stuff I'm talking about needs to change relatively quickly or people are just going to continue to lose interest. Right now this game is so stacked against any new blood coming into the scene. People can bitch and moan about the amount of work it would take or w/e but it's just the reality of the situation. Welcome to Destiny Reddit! But they will complain they have everything and there's nothing to do. Especially about the TTKs. Learn what the best scout rifles are in Destiny 2 for PvE, PvP, and Gambit in 2020. Destiny 2 PVP Tier List 1. Strike like thunder. " I have no idea where that came from. It's a team game everyone says, right? What the difference should be is that competitive mode should have a ranked ladder / ELO system. 2.) One-Eyed Mask (PVP) Nerfs have reduced One-Eyed Mask’s popularity in the Crucible, but it’s still an … Totally agree. I don't have strong feelings about TTK. The problem is that Bungie is trying to push objective based game modes that, honestly, most people avoid in other games. Destiny 2: Dawning 2020 start date and rewards fully detailed Bungie folks have revealed all the new stuff we can get during The Dawning 2020 in Destiny 2, including armour ornaments, Ships, Sparrows, Ghost shells and a weapon along with the starting date of the event. Honestly it does often feel like the whole game is geared toward me. Sidenote: It should be the same for PvE. The map doesn't need to look like we're playing story mode on earth. Though honestly it doesn't happen enough that it's rage quit worthy. 10.) I don't see what's wrong with it. Good teams only start to play other good teams towards the end of their card, and even then what's a 'good team' is just completely relatively to road each team got to their current winstreak. So basically, you have to just grind trials hoping that you'll actually run into a good team towards the end of your run. Welcome to Destiny Reddit! Now onto the idea: Each team will be given a completely fresh character (no exotics, legendaries, nothing) and a 2 week time frame to gather the best gear they can get within that time, all farming must be streamed/recorded and can only be played with the character you've been given at the beginning of the 2 weeks. If they want to make it play like halo a ton of extra changes have to be made before it does. You can still kill Hunter while they're dodging. Press J to jump to the feed. Custom games are game design 101. Just fix it already. My vault has over 100 weapons in it and I use maybe 8 of them. The PvP in D2 is way more balanced than D1. For the longest time, Combat Bows in Destiny 2 were considered weak. There are a lot of other smaller things, like class balance, etc. But things are changing fast. 2.) Well, as a casual player that want's an environment in which to experience fun pvp, Destiny 2 is awesome. But above all, The Summoner, the new 600 rpm auto rifle from Trials of Osiris, may take the cake for the best feeling legendary auto rifle to date in Destiny 2 . It makes you feel guilty playing the game type you love instead of grinding pub events. To put it plainly, many Destiny 2 players would come to regard Mayhem as the new “normal” PvP experience. The PVP part will be your standard tournament style, eliminate 1 team and move to the next stage. It's so boring. Whenever you're playing a team game, team play will always be a thing. All that wall of txt could have been shortened down to “cause it’s boring”. You can't queue for a specific game mode because then that would fragment the player base so now you have to play a randomly selected game mode everytime you queue into a match that isn't trials. Well, whatever the reason, we have created a Destiny 2 guide to get your started. They should include more classic game modes. It isn't "shaky on the ground" in any way shape or form. Arcstrider (Hunter) "Flow like lightning. 1. 11.) Aside from becoming a lightning ninja, … 3.) You should always be able to see your damage done to the boss, adds, priority targets, etc. Low tick servers, low FPS, no replays, and worst of all you can't even include custom games? So I'm going to try and keep this simple. 5) I personally like the new TTK. 3) Custom Games be nice but I doubt most people used them in D1, so Bungie didn't choose to rush adding it when they were already a year behind. Bungie will keep its revelry buff in Destiny 2 despite admitting that it makes for a “random and frustrating” experience in PvP. Destiny 2. 2.0m Agreed. ENERGY. SUROS Regime is still far and away one of the most solid choices, especially for folks without Revoker. PvP balance could use a whole separate thread, but I think a lot of the issues we're having is down to weapon ranges. What happened to the people are Bungie that made some of the good, old school halo maps? 6) I agree more stat info would be nice. If you searching to check on Destiny 2 Best Scout Rifle Pvp Reddit And Ghost Recon Wildlands Best Assault Rifle For Any Situation price. 5.) This makes them quite difficult to kill, as they can be difficult to pin down in a fight. Destiny 2 boosting is a service, where a skilled player helps you to achieve your desired aim in the game. The whole thing is just mind-boggling. Trials is just a very bad idea for endgame PvP content. Their mobility, Supers, abilities, and even Exotics all give them such a major advantage in the Crucible. However, he should be able to win that 2v1 reliably when they're missing and he's hitting. Luna’s Howl – A pinnacle weapon, and one of the longest quests in the game, which I only recently just finished after 1.5 years of slogging through it. High Caliber rounds needs to be removed and flinch needs to be massively toned down. There literally 0 excuse for this to not to be in the game. If you have something to say, keep it here. I disagree with your belief that the lack of this feature is bringing down the enjoyment of PvP. We offer different types of services, and you can choose the best for you! No matter how good that player is, he'll never be able to win that 2v1 against players using teamwork and hitting everything. It's also a great way to avoid Supremacy. I’m getting one shotted by everyone no matter how many bullets I put in them. It would be fun to have it to explore maps and test things, as well as watch the competitive scene that would use it, but the lack of it isn't affecting most people. I know that not all gameplay modes are always going to be equally rewarding, but the disparity between PvP and other ways of playing is just insane. But it means I have a vault full of shit I never use cause it's just not viable. It might have had its perk nerfed, … This is just something that need to happen if you want your fun PvE perks and a wide variety of useful PvP weapons. Its range is just insane for an auto rifle. Ok, I've got news for you guys. Auto rifles are at an all time high in the Destiny 2 meta. In addition to four planets full of cooperative story missions, public events, adventures, and strikes and raids, there’s also the Crucible where Guardians can engage in competitive player-versus-player (PvP) combat. I think it's because they're balancing the ranges for PvE? It is tactical, and even if my aim is ok I can still contribute meaningfully. People who are running with great tactics will always have an advantage of those who aren't. Like CTF, doubles, BTB, etc, And instead of the current playlists, separate by game mode type. Someone that can play a max of 8 hours a week, and only has a few online friends to hook up with. I know this is still a rough idea, but I genuinely feel as though this could be a refreshing esports scene, as it fully incorporates both PVE and PVP which isn't something you see in most esports scenes and could be a very unique experience. This style of game is intended to be kill, kill, die, respawn, etc. But maybe that's just cause I'm not good enough to notice the difference. 11.) What is Destiny 2 Boosting? It's worthless because there's no actual ladder / ranking system. Eventually I was able to increase my ongoing KD from 1 to 1.5, and for the past two weeks it's reaching 2. SUROS Regime > The Forward Path (Auto Rifle) Not all that much has changed when it comes to the best PVP weapons. (Slayer, objective, and maybe a weekly rotation of solo and doubles playlists). Best Legendary Weapons for PvP & Trials of Osiris in Destiny 2 Adored (Sniper Rifle, Energy, Arc) – Complete the quest, X In Your Sights. The fact that there's no custom games AND no competitive ladder is just insane. Press question mark to learn the rest of the keyboard shortcuts. This unique world of Sci-Fi and Fantasy has gathered a large fanbase that can’t get enough of what the world has to offer. It's not so long that people feel like bullet sponges, but not so short that you can't respond to a surprise attack. Completely agree, although for slightly different reasons. Well this is relatively minor for PvP, although a simple damage count in all game modes would be nice. Please read the sidebar rules and be sure to search for your question before posting. What are you gaining by using something with longer range? You don't need to make the game like CS:GO for it to be competitive. You don't even need the most revolutionary system or anything like that. It does suck for you that your vastly superior skill doesn't let you take out my buddy and me, but it does make the game far more playable for me. Welcome to Destiny Reddit! It's a small thing but it annoys me every time. But I hate the competitive playlist because it dumps me back to orbit after each match. — Destiny 2 (@DestinyTheGame) July 1, 2019 The Lumina for PvE is pretty damn fun. Aim assist can be turned off with the flick of a switch, same with radar, they're not hard to change what so ever... All about Destiny 2: The epic, online-only looter-shooter MMO from Bungie, which launched in September of 2017. Also I thought they announced that you wins didn't affect your matchmaking. Just click the link and give it a shot! RELATED: 10 Things That Make No Sense In Destiny 2: Beyond Light Of course, there are always players who have some issues with the game that range from valid criticisms to petty nitpicking. There's definitely something to be said about the current state of weapons. How am I supposed to know if I'm winning because I'm playing well or the other team sucks? Right now, with the current TTK's and the ease of use of many of the auto rifles your opponents have to be really bad for you to be able to outplay them like that. 11) Every one agrees with this. The Reasons Why Destiny 2’s Mayhem Mode isn’t Permanent. I hate Vostok, one team camps in front of the vagina and the other in one or both of the Fallopian tubes. Listing the problem, why it's a problem, and what can be done to fix it. I feel like this is responsible for most of the issues. (super combinations make it extra bad and how the super energy persists in between rounds makes it too easy to snowball minor advantages). There isn't even a reasonable cooldown on the type of mode you can get. As for the teams themselves they will consist of 6 people, 3 who will take part in the PVP element and 3 who'll fatten it up so they can play raids for gear. 4.) You can't win. The Destiny games have been a powerhouse in the MMO world for a few years now. It needs to be functional and well thought out. I don't agree that the game types in competitive aren't popular. And then, because of how Trials works, you're basically punished for seeking out better competition. Unlike most Exotics, the ability to save your teammates or give them a quick boost is extremely useful. 1.) Everyone just wants to play with people they already know are good and there's no legitimate way for someone to prove themselves. It's just insane to me. 3 Way Of The Pathfinder. Winning doesn't mean you have to stop improving / looking for your weaknesses! Press J to jump to the feed. In the Destiny universe the Crucible is a training program for guardians and the matches are broadcast as entertainment. Destiny PVP is a lot deeper than it appears at a first glance. It doesn't belong in a game like this. So I've been thinking about this for a while and figured I may as well get some feedback on an idea I had for competitive tournaments (similar to games like R6, CSGO and Valorant) within destiny. You can literally get supremacy 5x in a row. Game journalist and Destiny Reddit contributor Jason Rodriguez recently posted this in-depth explanation as to why Mayhem isn’t permanent. There seems to be this misnomer that the game type has to change for the games to be more 'competitive'. When I played Trials during this phase, I used MnK for the first half of games and controller the back half to go flawless. 7) I wonder if longer range weapons have better AA at long range than shorter range. That stuff can be worked out / iterated upon over time. Hard Light is seen in almost every game, and Suros Regime can contend at close ranges with its Spinning Up trait. I got dropped like a rock in D1 and it's the same in D2. In my whole pvp career, I killed over thousands of hunters, 2/3 of all guardians I killed. It is a team game, but not everyone has a group of 3 flawless friends to play with. 1 year ago. The crucible feels more rewarding than it did in most of D1, but even still if you're making it your primary means of progression that's going to be a very slow climb. I'm of the opinion that we should promote buffs to weak weapons rather than nerfs to strong ones, but the guns should fit in to their archetype. 2) Would be fun, but solo queue in D1 was dead. Even in PVE I find there's a couple weapons like Nameless Midnight that are so much better than everything else that I just move the same weapon loadout between my characters. This is why I laugh when people said they're afraid of this Bungie trying to push this game as an 'eSport'. Let me know your thoughts... destiny is in no way viable competitive platform due to inherent technical design choices and aim assist / radar / etc. To be frank, there are just too many game modes in this game and people don't even enjoy them all. 6.) The order here isn't particularly relevant. 4) This is very subjective. This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. It's just not mathematically possible so there's no need to worry about that. IMO it really ruins PvE content for me. Also, crucible is heavily featured in the lore of Destiny. Press question mark to learn the rest of the keyboard shortcuts, Vanguard's Loyal // Chad Vanguard Vs. Virgin Drifter. I agree. It's honestly one of my most favorite game modes. Please read the sidebar rules and be sure to search for your question before posting. Since I never win I don't find it enjoyable, but I think it's important for there to be an arena for highly skilled players that's rewarding. This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. I'm so tired of these worthless arguments that get made all the time to keep stats from players. That's why people play Destiny as opposed to a game like CS:GO. ... while the Reddit community claimed this was … Discussion. 8.) Please read the sidebar rules and be sure to search for your question before posting. I'm posting this on a throwaway because it's the only way I'm going to be able to give honest feedback without fanboys clamoring to my Twitch in droves and filling up my chat with annoying comments. I want to be able to see exactly how much I'm contributing. We offer 100% customer satisfaction on all order types, with a … If you're someone that also does PvE on the side it feels bad how little infusion fuel / glimmer you're able to acquire through PvP, even if you're crushing it in the crucible. Fighting Lion?? Not only that, but this game is not CS:GO, or any other iteration of CS. I love custom games cause it's a great way to test things out. Bungie. 8.) This topic honestly deserves it's own seperate post, but this is already getting too long. r/destiny2: All about Destiny 2: The epic, online-only looter-shooter MMO from Bungie, which launched in September of 2017. I don't understand why people hate supremacy. Trials is just ultimately a very lazy endgame PvP feature. What was once one of the worst Subclass trees in all of Destiny 2 has now … New comments cannot be posted and votes cannot be cast, More posts from the DestinyTheGame community. That idea is good, but they shouldn't have separate game modes. This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. Why are long range, high impact scouts useless in PvP? PvE and PvP need to be balanced separately. Honestly just give us CTF or something that's not complete dogshit) but keep the 'quickplay' vs 'competitive' playlists. Because MIDA can shoot cross map with no damage fall off anyways! Game Modes There are not too many game modes. We've already played the campaign, many of us have done it multiple times. Destiny 2 players have found a relatively harmless way to farm materials while being AFK in PVE, but the PVP side isn't so lucky. I mean, if I really cared about my 'ego' would I just not post on a throwaway. We don't even want to do that. It feels unfun, tbh. View our Destiny 2 Database to see all the best weapons, reviewed by players like you. Twitch is my home. That's what the thread is for. Your Destiny 2 Profile also has all your guardians and what gear you have equipped! What people don't understand about solo Q is that it's never meant to be the 'apex' of the games competitive scene. As for prizes it could either be basic cash, or something similar to a "World's First Raid Completion" belt. 10) as with D1, trials will eventually be concentrated to the most try hard teams. Most people play hunter because triple jump and they looks cool asf. 10.) If you are looking to purchase and experience a flawless Destiny 2 boost experience, you have found the perfect place. 9.) There probably should be some type of MMR for quickplay and 4 stacks shouldn't be matched against solo players. At least give the option to view 'advanced stats' or w/e. Not even multiple nerfs could truly kill this weapon. I don't play much pvp but I can confirm that hunter aren't that strong. Revoker remains one of the most popular Kinetic weapons in Destiny 2 PVP, at least when power levels aren’t enabled. NEVER GO ANYWHERE ALONE Also how does decreasing the TTK make it easier for you to 2v1 someone. Here you can track your Destiny 2 Stats, view your Destiny 2 Ranks, progression, match history, and more! There will be no limits to the builds you can have just so long as they don't exploit any bugs or glitches, and if for some reason Bungie disables a piece of gear which was in your build, all teams will be given an extra 24 hours to try and mitigate some of the damage done. In term of supers, they are ok-ish compared to the other two classes. Can we please get more than like 2-3 maps that aren't completely worthless? Stop trying to make us fight through campaign enviornments in PvP. Things like TDM / Control have been a staple of FPS games like CoD / Halo for years! Destiny 2's PVP population is booming, but it's matchmaking structure needs some improvements. Agreed, how am I supposed to improve if I don't get feedback? Scout rifles are in a much better spot now as of late. We had a solo queue in D1, I have no idea why it's not in D2. Uriel's is the same thing. Why? And there's so few, no variety. Some maps are better than others, but I think how much you like a map is based a lot on how well you are familiar with it. Yes, even when you beat the encounter! Instead of feeling like I'm dying before I can turn to face my surprise attacker, I have time to dodge and return fire. I haven't noticed any issue with any specific map that stands out, good or bad. That said, Survival does suck, but it sucks significantly less than Supremacy. Sam Chandler July 16, 2019 6:00 AM It's just a completely unnecessary change that lowers the overall skill cap of the game. 8) I agree, I wonder if they can just give guns 2 perk trees/stats one that applies in PvP one in PvE, 9) They tried this in D1 and it ruined Matchmaking. I just want to voice my opinion. This game should have competitive solo/duo Q. So I've been thinking about this for a while and figured I may as well get some feedback on an idea I had for competitive tournaments (similar to games like R6, CSGO and Valorant) within destiny. Halo had 5x the amount of game modes and never had an issue with population. It's for Titan players, and sees Artifact mods act like temporary buffs that change the way we play the game. You just need something where good players can rise to the top and network with other good players. Ideally, you'd have a 4v4 ladder and a Solo Q ladder. But how else are we going to play together and play the game modes we enjoy? This is why you get so many good 4 stacks rolling through people in quickplay. Inflated TTK's to promote 'Team Play'. It's actually insane. Solo Q is just a place for players to show their individual skill to get noticed by teams. Ok, so to preface this. Even maps like Javelin are just ok and nothing exceptional. It's very clear from this experiment Bungie is trying to do that people just don't enjoy playing the 'competitive' game types. I'm posting this on a throwaway because it's the only way I'm going to be able to give honest feedback without fanboys clamoring to my Twitch in droves and filling up my chat with annoying comments. In this Destiny 2 video by Aztecross Gaming a One-Hit Melee Build is created. This is just needed in any competitive game ever. It's for Titan players, and sees Artifact mods act like temporary buffs that change the way we play the game. I can't comment on Trials as my only experience of it is getting curb stomped. Eliminate those extra modes nobody likes (and supremacy too, fuck supremacy. On a boss like Calus where he has a ton of health you can't really feel your contribution per hit. PvP needs to drop more loot and more PvP marks. Unless by 2v1 you mean sneak up on 2 people and kill one before they can react and then take the other on 1v1. Unsurprisingly, Hunters are still the best class when it comes to PVP. Please read the sidebar rules and be sure to search for your question before posting. Then the modes themselves are separated into two very misleading playlists. Hunters. Therefore, there is absolutely no need to lesser individual player impact. BuyBoosting offers a wide variety of top standard services of Destiny 2 Boosting. What you've basically done here is manage to make a far inferior version of CS:GO for a type of game that it doesn't really fit. Any time I switch off my MIDA/Uriel's combo my performance tanks. Completely agree. This is what you can download on PC, PS4 and Xbox One and start playing immediately. Sometimes the fireteam leader forgets and you're just sitting there in orbit. Welcome to Destiny Reddit! Yeah, HCR is just one of those perks that seems like it would but fun in theory, but the issue is that there's almost never a reason not to use them / explosive rounds when available. A Piloted (solo, recovery) boosting is when a booster logs in your account and attain the goals you want. 5.) Destiny 2 hit shelves last week for Xbox One and PlayStation 4, and fans of Bungie’s pseudo-MMO sci-fi shooter series have been devouring ever since it dropped. Destiny 2 is a PvE game before a PvP game. Come meet friends to play with and enjoy the community we've got over here. ... help Reddit App Reddit coins Reddit premium Reddit gifts. Anyway I agree, I was using a pulse and I well like I was losing matches to Uriel at Pulse range. A destiny 2 how to use bows video with god roll bow and arrow pvp perks, tips, and gameplay review. Why do we have to sacrifice one for the other? This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. Not Forgotten. Becoming effective in PVP gave me the confidence and momentum to continue playing and improving. Sorry if that came off as elitist. 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