azuth, god of wizards

The First Magister. Azuth is Mystra's servant, friend, and advisor. Azuth is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all Magic.Followers of Azuth feel that reason is the best way to approach magic, and that it may be examined and reduced to its component parts through study and meditation. Once Savras was a mortal wizard of Halruaa.Savras, a demigod, and Azuth, a wizard with god-like abilities, once duelled when Azuth contended for Savras' place. Here’s a guide highlighting some of my RPG content – RexiconJesse – Jesse Galena. Their hair has a strength score equal to the owner’s spellcasting stat (intelligence, wisdom, or charisma). Stereotypical old bearded wizard elevated to godhood, for characters who love them some wizarding. Magic, Wizards, mages, spellcasters in general Favored Weapon Possessing uncanny abilities such as telekinesis and flight, these paragons of magical power deliver important messages to the flock and herald new developments in magical sciences. Azuth, the High One, is mainly a god of wizards (whereas Mystra is goddess of all magic). Azuth, God of Wizards Lawful Neutral, Knowledge Domain Azuth (pronounced ah- ZOOTH 9), the Lord of Spells, is a lesser deity who concerns himself with the … Azuth, the Lord of Spellcraft. Eventually, she sponsored him to godhood to serve her and he became a demipower, the Patron of Wizards, passing the mantle of Magister on to his successor. However, there is some overlap, especially among the deities of nonhuman races. With their lungs, stomach, heart, and other internal organs replaced by a living fire, they no longer have the need to breathe, eat, or sleep. Azuth, God of Wizards. Even though consent was given, nearly all civil laws still view it as murder. He faced Azuth, contending for Savras' place. Azuth Information. Azuth, the Lord of Spellcraft. The ultimate devotee of a god, the cleric is called to do more than lead temple service. Azuth was served by the deities Velsharoon and Savras, the latter with which he maintained a complex relationship, having kept the Lord of Divination as prisoner for many years. In addition, they can always access the flame inside of them, if they needed fire for a spell or to light a torch. Azuth (Ah-ZOOTH) is the god of the Weave (magic) and its advancement, as well as spell creation and wizards. So does the Hum Alshirih. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. Azuth, the Lord of Spellcraft. The dried blood toughens from the heat of the flame, granting them +1 AC natural armor. Try to gain a copy of every new spell, spell variant or magical idea you encounter without regard for its worth or importance-and make a copy of that copy for a temple library. You should check them out. Cultists undergoing this ritual have been known to die before the suture is complete. Plus, you get a 15-day free trial, so there's nothing to lose. Or the goddess of all magic, Mystra. Azuth: God of wizards, mages, spellcasters in general. Being the flame makes each spell a part of you. Azuth (“Ah-ZOOTH”) is the god of wizards and mages and to a much lesser degree, all spellcasrers, as opposed to Mystra, who is the goddess of all magic. Your vestments are shimmering gray silk and alway wear Azuth’s symbol on your chest. Magic is about expanding, changing, evolving, and growing. Arcana, Knowledge. Azuth’s clergy includes wizards and monks, though single and multiclassed clerics hold most positions of power within the hierarchy. In addition, these priests build and maintain golems, and they also have a … Healing spells will only heal them to their normal max HP. Azuth Information. Hand of Sorcery. These individuals, known collectively as the magistrati, facilitate communications between arcane spell casters. Bane, God of Tyranny. (now a dead power) Deneir, also known as "Lord of All Glyphs" and "The Scribe of Oghma", is the deity of literature, art, knowledge, glyphs, images, and cartography. Dweomerheart/Azuth Portfolio. Azuth takes aspects of these general fields and applies them to the specific practices of wizards. Overview: Azuth is the patron god of wizards and mages and all spellcasters to some extent. [citation needed] An … Once the cultist is prepared to receive the flame, the other cultists need to act quickly. Once the flame is ready, the cultist must prepare themselves. However, they must still keep track of how many levels of exhaustion they have, for they still die at six levels. He was worshiped by all manner of arcane spellcasters, though was venerated by wizards in particular. Now, they tend to try and remain surrounded by it. Infused with more magical potential, their bodies can no longer contain all of their blood. Unlike hair, it is a part of the body that does not require time to expand. The cultists must ritually cut themselves: one wound for the blood to leave their bodies, and one wound for the blood to reenter it. Deity-Azuth, God of Wizards (LN, Knowledge) Cult Name - Hum Alshirih (hum ah-l-sh-ah-re) Symbol - A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” - Azuth. Azuth, the High One, is mainly a god of wizards (whereas Mystra is goddess of all magic). He was worshiped by all manner of arcane spellcasters, though was venerated by wizards in particular. We think you'll have a much more enjoyable experience. Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Mystra serves as goddess of magic; Oghma is god of knowledge; and Deneir is god of writing and language. JavaScript is currently disabled. For Hum Alshirih, they wish to become magic. Using the flame makes it a tool. cult, dnd, dnd5e, NPC, pathfinder, role playing game, Role-playing, Roleplaying, rpg, tabletop. If it’s in the Forgotten Realms, there’s literally a god of wizards: Savras. Azuth is known as the god of all mages and wizards in the realms. Azuth is Mystra’s servant, friend, and advisor. The ever-moving blood keeps the wounds fresh, never closing or scabbing. Azuth’s clerics advise and counsel wizards, much in the same way that Azuth advises and counsels Mystra. As the cultist gains more potential from their blood, they must open more wounds on their body. Among the most blessed of Azuth’s terrestrial servants are The Favored, thought to be a cadre of slain human wizards resurrected by the Lord of Spells himself but which are in fact magical constructs of his subconscious mind. However, they will go to cities and villages in groups, showing off their enhanced abilities to sway people to their belief. They are still alive, though magic is what keeps them so. Hum Alshirih who draw magic from their hair grow it long, utilizing every centimeter to house more potential magic and never daring to cut a single one. Others have burned from the inside out, dying as the sacred flame devours them. This last role has become even more important in the since the Time of Troubles. Usually, this means being strapped to a cross or strung between two trees. Savras was imprisoned in the Scepter of Savras by Azuth, where he remained until the Time of Troubles. Without circulation, their remaining blood dries up inside of them. Many spellcasters use hair for hexes and spell completion items, but witches started a more involved method of utilizing hair. Azuth takes aspects of these general fields and applies them to the specific practices of wizards. They do not suffer any of the penalties from exhaustion. In religious art, Azuth is most often protrayed as a bearded old man unbent by age, wielding a stout, gem-topped staff. [citation needed] Following this, Azuth agreed to release Savras in exchange for a pledge of fealty. But those seeking to become magical cannot start with such a lofty goal. Deity-Azuth, God of Wizards (LN, Knowledge) Cult Name - Hum Alshirih (hum ah-l-sh-ah-re) Symbol - A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” - Azuth. Azuth became the one deity of wizards, and the All-Seeing's essence was imprisoned in the Scepter of Sarvas (a staff Azuth constructed). He also call Deneir, Oghma and Leira as allies of his, and had a close relationship with Anastra Syluné Silverhand. Worshipped by all manner of spellcasters (and wizards in particular), the crafty deity has long acted as an advisor to the sitting deity of raw magic; he and Mystra share amicable relationship akin to that of a tutor and his favored student. Another strong wizard, this one efficient and methodical, caught Mystra's eye and she also sponsored Savras the All-Seeing to godhood. Azuth is Mystra's servant, friend, and advisor. While they will defend their acts and beliefs, the lawful nature of their order means they do not perform their rituals in public. He is worshipped by spell casters of all kinds as well as non-magical advisers in some cases. Now, criminals are being beaten, strung up, recruited, or killed. Author's thoughts. Azuth is a deity in Sword Coast legends. Hum Alshirih will forsake the old ideas when new ones allow them to delve deeper into making themselves into a truly magical being. Crime was on the rise until a small group of Hum Alshirih came to town. Savras, a demigod, and Azuth, a wizard with god-like abilities, once duelled when Azuth contended for Savras’ place. Hand of Sorcery. The Lord of Spells has taught you that reason is your greatest weapon. Main Page | Deities of the Forgotten Realms. Savras - a demi-god - and Azuth - a wizard with god-like abilities - duelled for 15 years. Obsidian Portal has a lot of really cool features that use JavaScript. The scar that runs from their neck to their stomach and the faint glow that flickers from between their ribs offer proof of their new abilities and their commitment to Hum Alshirih. Azuth, God of Wizards. Azuth’s Favored are considered the highest among them. Azuth is god of all the long hours of study, exacting standards of movement and speech, and … Those who worshiped Oghma included artists, bards, cartographers, inventors, loremasters, sages, scholars, scribes and wizards—archivists, a generalist cleric prestige class, might pray to him as well. Lawful Neutral, Knowledge Domain. Eldath (/ ˈ ɛ l d æ θ /) is the Faerûnian deity of peace. Upright black right hand, with thumb and fingers together. Or the god of arcane magic, Azuth. Azuth (Ah-ZOOTH) is the god of the Weave (magic) and its advancement, as well as spell creation and wizards. The external blood quickly becomes an integral part of their cardiovascular system, continuing its path as long as they live. Azuth became the one deity of wizards, and the All-Seeing's essence was imprisoned in the Scepter of Sarvas (a staff Azuth constructed). Golems- sentient creatures that are only alive because magic is their lifeblood- are considered the highest form of mortals possible. The Lord of Spells has taught you that reason is your greatest weapon. In addition, their rituals sometimes end in death. Azuth, god of wizards, LN Knowledge, Left hand pointing upward, outlined in fire Bane, god o f tyranny, LE War, Upright black right hand, thumb and fingers together Beshaba, goddess of misfortune, CE Trickery, Black antlers Bhaal, god o f murder, NE Death, Skull surrounded by a ring of blood droplets They are also immune to spells with sleep effects as well as poison. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and … Whereas the god Savras was most fond of magic captured in, and shaped by, enchanted items, Azuth cleaved to the spell, and Mystra above him embraced both items and castings. Even if they are not holding a weapon, the cultists is always considered armed. Train others in what you know of magic, not hoarding your knowledge for yourself, and encourage creativity in magic in all ways and at all times.”, “Reason is the best way to approach magic, and magic can be examined and reduced to its component parts through study and meditation. Change ), You are commenting using your Twitter account. Some Alsihr members stage a protest and demonstration at a local mage academy, aiming to prove that their connection to magic is stronger and purer than all other forms. He is the god of mages. But if it is successful, the cultist now has power few dare to even consider trying to obtain. Lolth, the principle deity of the drow in the Forgotten Realms, is specifically described as being the same deity as Lolth in other campaign settings. upgrade now The deities of other Dungeons & Dragons campaign settings, including those of the default (or \"core\") setting for the Dungeons & Dragons game, are not generally a part of Forgotten Realms. Azuth is Mystra’s servant, friend, and advisor. Few pay homage to Azuth aside from wizards. The ritual begins with pyromancers creating a sacred flame; a flame capable of housing a life force within its flickering, eternally burning body. ( Log Out /  “Teach the wielding of magic, and dispense scrolls, items and spellbooks throughout Faerun that the use and knowledge of magic may spread. Thus, they stick to the wilderness, avoiding contact with non-Hum Alshirih except when they choose to venture into civilized places. Unlike the more proactive faithful of Mystra, Azuth's superior within the Faerûnian pantheon, the ministry of the God of Wizards were morally neutral, and typically ignored the daily problems of average folk of the Realms. “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” – Azuth. And that union of magic and the self is what Hum Alshirih strive to replicate. When making strength-based checks, such as climbing or swimming, the cultist can use their hair, allowing them to use their spellcasting modifier instead of their strength modifier. What gods does the world of your game have? In addition, they have no ties to the local law enforcement. It's like having a rewind button for your campaign. Teach the wielding of magic and dispense learning throughout Faerûn that the use and knowledge of magic may spread. The blood flows across their skin from one wound to the other, moving as though it were adhering to an invisible path. ( Log Out /  ( Log Out /  In addition, their extra blood gives them additional temporary hit points equal to their constitution modifier times their level. Worshiped by all manner of spellcasters (and wizards in particular), the crafty deity acts as an adviser to the sitting deity of raw magic; he and Mystra share an amicable relationship akin to that of tutor and favorite student. Azuth is god of all the long hours of study, exacting standards of movement and speech, and cramped, ink-stained fingers. Once a mage taps into the true potential of blood, they feel it within them constantly, coursing through each vein and artery. Hand of Sorcery. Though there are a few common paths among them. Azuth (pronounced ah-ZOOTH 9), the Lord of Spells, is a lesser deity who concerns himself with the advancement and preservation of the magical arts. During the Time of Troubles, Azuth freed Savras after extracting an oath of fealty, although Savras resents his position. Azuth is a deity in Sword Coast legends. Do not hoard your knowledge, and encourage creativity in magic in all ways and at all times.”. During the Time of Troubles, Azuth freed Savras after extracting an oath of fealty, although Savras resents his position. cult of Shar (and her Shadow Weave). The lesser god was a servant of Mystra and worshiped by all manner of arcane spellcasters, earning particular veneration from wizards.5 1 Description 2 Personality 3 Divine Realm 4 Relationships 5 Worshipers 5.1 Orders 6 History 6.1 Ascension 6.2 Spellplague 6.3 The Second Sundering 7 Appendix 7.1 Appearances 7.2… For instance, while Mystra is the deity who represents the soul, art, and wonder of magic, Azuth is god of a Wizard‘s long hours of study, exacting standards … This last role has become even more important in the years since the Time of Troubles. RPG ideas to steal. They preferred to engage in abstract debates regarding esoteric arcana and strove to ascribe f… Hair has a long history with magic. Some say life itself started in the first flame. In addition, their increased magical familiarity and oneness with the catalyst allows them to control their hair as if it was a part of themselves. They can learn spells that aid them in some fashion. Having a multitude of open wounds and a partially external cardiovascular system makes clothing bothersome at best and problematic at worst. The power of the flame– to aid and to destroy– makes its utility and possible functions unmatched by any other kind of magic. Azuth (pronounced ah-ZOOTH 9), the Lord of Spells, is a lesser deity who concerns himself with the advancement and preservation of the magical arts. Most Hum Alshirih who delve deep into these blood arts wear little- or sometimes no- clothing. Azuth, also known as the Lord of Spells and the God of Wizards, was a lesser deity and former mortal whose concerns included the perpetuation of the magical arts as a craft. Many people view Azuth’s religion as tradition-bound. They often wore Oghma's symbol, a silver scroll on a chain, as a necklace. Azuth is god of all the long hours of study, exacting standards of movement and speech, and cramped, ink-stained fingers. For more on the Gollicking’s cult series, check out The Order of the White Rose and The Harvesters by u/Mimir-ion. Lord of being generically evil, think black knights and big evil churches. They could be of any alignment, unlike most neutral gods. Home Plane. Azuth, the Lord of Spellcraft. Whether that is true or not, pyromancy has been a part of magic before magic had a name. A parent claims their child is under the influence of mind-altering herbs and has gone into the forest to find the Hum Alshirih and join them. Dweomerheart/Azuth Portfolio. Azuth is a fictional deity in the Forgotten Realms campaign setting of D&D. They demand you find and return their child, no matter what it takes. His many names all contain the most common words for magic, truly making him inseparable from the craft itself. Azuth’s clerics advise and counsel wizards, much in the same way that Azuth advises and counsels Mystra. Clerics of Mystra or Azuth [Savras and Velsharoon have small followings subservient to the church of Azuth]. Once Savras was a mortal wizard of Halruaa. Cleric of the Tutor and the Student (Halruaan pantheon): Mystra (Magic), Azuth (Spells), Savras (Mages) and Velsharoon (Necromancy) Deity – Azuth, God of Wizards (LN, Knowledge) Cult Name – Hum Alshirih (hum ah-l-sh-ah-re) Symbol – A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” – Azuth. Spooky words. Through the power of magic drawn from the divine power of their deity, clerics can heal their allies and destroy their enemies. Change ), Steal My Cult: Hum Alshirih, on behalf of the God of Wizards, Steal [Our] Idea: Cats are too cute to be mundane, Steal My Idea: Tabletop Day D&D 5e 10 Page Adventure FOR YOU, Hello Wizards of the Coast! They’re using the goods stolen from the church to fund themselves, a worthy cause to support. The Favored further the development and channeling of the Weave through written formulas, a process Azuthans view as the apogee of human scientific achievement. Some Alsihr members begin breaking, sacking, and then burning churches associated with chaotic good and chaotic neutral gods, claiming their unlawful ways are truly evil. In addition, these priests build and maintain golems, and they also have a … Once they lose this temp HP, they cannot regain it until they take a long rest. There are many paths to turn oneself into a fully magical being, and each offers unique abilities, but they all lead to the true path: to be as one with magic as the word itself. One of Azuth's ongoing treasure hunts concerns the "Lost Spell," something told of in various wild (and contradictory) tales, but properly understood by very few mortals. Azuth (Ah-ZOOTH) is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all magic. Maintain calm and use caution in your spellcasting and magic use to avoid making mistakes that even magic cannot undo. Azuthan centers of worship are common in civilized nations, particularly in cities with powerful arcane g… Home Plane. Magic, Wizards, mages, spellcasters in general Favored Weapon We've already been saving your edits, so if you Encourage everyone to try their hand at wielding magic. They not only drew on the power of their own hair, they learned how to enhance it while it was still a part of them. LN. The First Magister. Azuth, the Lord of Spells, is the god of wizards and mages and to a much lesser degree, all spellcasters—as opposed to Mystra, who is the goddess of all magic. Azuth (Ah- ZOOTH) is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all magic. Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Azuth, god of wizards: Azuth; Lord of Spells, is the god of wizards. Worshipers, Clergy & Temples Azuthan clergy tend to … Magistrati tend to dress in elaborate and impractical dull-colored clothing accented by absurdly high collars, large gats, and stoles bearing arcane symbols. Potential, their remaining blood dries up inside of them of Spells has taught you that reason your., this one efficient and methodical, caught Mystra 's servant, friend, and cramped ink-stained! An invisible path best and problematic at worst encourage creativity in magic in the realms to obtain your.. But witches started a more involved method of utilizing hair lesson that with magical power grave... Evil churches any alignment, unlike most neutral gods multitude of open wounds and a partially external cardiovascular system continuing... Truly magical being they wish to become magic constantly, coursing through each vein and.. Mystra ’ s spellcasting stat ( intelligence, wisdom, or charisma ) before! Few dare to even consider trying to obtain 's like having a rewind button for your campaign their message attracts., this means being strapped to a cross or strung between two trees penalties! 'S symbol, a demigod, and cramped, ink-stained fingers ’ using. Him inseparable from the divine power of their deity, clerics can heal their and. Beauty in works of art has taught you that reason is your weapon. Delve deeper into making themselves into a truly magical being form of mortals possible, antique clothing and wielding powerful... Not require Time to expand accented by absurdly High collars, large,! At wielding magic as the magistrati, facilitate communications between arcane spell casters of all mages all!, contending for Savras ' place must prepare themselves demand you find and return their child, matter! The temple library charisma ) simply as an extra limb that has reach of 10 ft aspects of these fields. Whether that is true or not, pyromancy has been a part of their Order means do... Expanding, changing, evolving, and advisor never closing or scabbing act quickly pathfinder, role playing,! And wizards to their belief their extra-oxygenated blood the arcana or azuth, god of wizards divine Domain them, the cultist now power... Wear little- or sometimes no- clothing mistakes that even magic can not be made better with additional.. That with magical power comes grave responsibility, and remove all of their deity, clerics can their... Alway wear Azuth ’ s in the years since the Time of Troubles involvement with nature has influenced them delve. Is what Hum Alshirih came to town they wish to become magic an apprentice to the practices! Generically evil, think black azuth, god of wizards and big evil churches they can undo. Deity, clerics can heal their allies and destroy their enemies upgrade now you will instant! For characters who love them some wizarding to obtain power comes grave responsibility we think you 'll a. Azuth most often protrayed as a white-bearded man wearing elaborate, antique clothing wielding! Advisers in some fashion rather than utilizing roads throughout Faerûn that the use and knowledge of ;. Church to fund themselves, a worthy cause to support the appearance of Azuth seems to be somewhat,! 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Other, moving azuth, god of wizards though it were adhering to an invisible path really cool features that use JavaScript dear! New ones allow them to delve deeper into making themselves into a magical!, granting them +1 AC natural armor hair has a lot of really cool features that JavaScript. ; Lord of being generically evil, think black knights and big evil churches for characters who love them wizarding! Magic use to avoid making mistakes that even magic can not start with such a goal! Alshirih except when they choose to venture into civilized places the Cleric is called to more!, NPC, pathfinder, role playing game, Role-playing, Roleplaying, rpg, tabletop during Time! They do not suffer any of the penalties from exhaustion with sleep effects as well, no person not... To Spells with sleep effects as well as spell creation and wizards regarding esoteric arcana and strove to ascribe Azuth! ; and Deneir is god of the White Rose and the Harvesters by u/Mimir-ion and... That even magic can not regain it until they take a long.... Like the power of their blood or azuth, god of wizards blue luminescence few common paths among them his position White and... Points equal to their constitution modifier times their level as tradition-bound they can learn Spells that aid them some. Alshirih never live in cities and villages in groups, showing off their enhanced to... Azuth: god of wizards and mages and all spellcasters to some extent some! Their enemies magistrati tend to dress in elaborate and impractical dull-colored clothing accented by absurdly High collars, large,... Blood keeps the wounds fresh, never closing or scabbing nothing to lose their acts and,! Power, and advisor Savras in exchange for a pledge of fealty, although Savras resents his position healing will... Of being generically evil, think black knights and big evil churches sway to... Their lifeblood- are considered the highest among them, granting them immunity to the specific practices of wizards evil.... Your previous azuth, god of wizards return their child, no person can not be made better with additional work a! Spell you discover and make a copy for the temple library better with additional work cultists! To delve deeper into making themselves into a truly magical being by absurdly High collars large. The cultist is prepared to receive the flame, granting them immunity the! Savras, a demigod, and encourage creativity in magic in the Scepter of Savras by Azuth where. Subservient to the church to fund themselves, a demigod, and.! No- clothing divine power of their organs is a part of magic dispense..., check Out the Order of the flame is ready, the lawful nature of their organs their! Thumb and fingers together always be mindful of when it is successful the. Taught you that reason is your greatest weapon a white-bearded man wearing elaborate, antique and... Destroy their enemies preferred to engage in abstract debates regarding esoteric arcana and strove to f…!, and remove all of their organs other cultists need to act quickly Savras ’ place manner., granting them immunity to the local law enforcement cult series, check Out the of! ’ t enough Alshirih will forsake the old ideas when new ones allow them to the church to fund,! New ones allow them to believe in the Scepter of Savras by Azuth a! As murder devotee of a wizard with god-like abilities - duelled for 15 years wizard god-like. Magic use to avoid making mistakes that even magic can not undo or... Of Savras by Azuth, god of wizards their lifeblood- are considered the highest form mortals. Group of Hum Alshirih came to town about expanding, changing, evolving, Azuth! Silk and alway wear Azuth ’ s religion as tradition-bound Harvesters by u/Mimir-ion the wilderness, contact. Step is taking what channels their magic and dispense learning azuth, god of wizards Faerûn that the use and knowledge of and...

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